Week | Topic | PDF Slides |
Week 1 | Intro talk | |
Week 2 | Bare Bones ray tracer Chapter 3 | |
Week 3 | Sampling Techniques Chapter 5 | |
Week 3 | Mapping Samples to a Disk, Hemisphere Chapters 6,7 | |
Week 3 | Poisson disk sampling and research advances in sampling | |
Week 4 | Depth of Field Chapter 10 | |
Week 4 | Nonlinear Projections Chapter 11 | |
Week 4 | Time-varying BRDFs | |
Week 5 | Stereoscopy Chapter 12 | |
Week 5 | Theoretical Foundations Chapter 13 | |
Week 5 | Measuring BRDFs and weathering | |
Week 6 | Lights and Materials Chapter 14 | |
Week 6 | Shadows Chapter 16 | |
Week 6 | Light Sources | |
Week 7 | Ambient Occlusion Chapter 17 | |
Week 7 | Area Lights Chapter 18 | |
Week 7 | Final Project | |
Week 8 | Ray-Object Intersections Chapter 19 | |
Week 8 | Transforming Objects Chapter 21 | |
Week 8 | Microfacet BRDFs and sub-surface scattering | |
Week 9 | Regular Grids Chapter 22 | |
Week 9 | Triangle Meshes Chapter 23 | |
Week 9 | Skin and participating media | |
Week 10 | Mirror Reflection Chapter 24 | |
Week 10 | Glossy Reflection Chapter 25 | |
Week 10 | Hair and Fur | |
Week 11 | Global Illumination Chapter 26 | |
Week 11 | Simple Transparency Chapter 27 | |
Week 11 | Photon mapping | |
Week 12 | Realistic Transparency Chapter 28 | |
Week 12 | Texture Mapping Chapter 29 | |
Week 12 | Spectral Rendering | |
Week 13 | Procedural Textures Chapter 30 | |
Week 13 | Noise-Based Textures Chapter 31 |
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Advanced Topics in Computer Graphics Slides
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