| Week | Topic | PDF Slides | 
| Week   1 | Intro   talk | |
| Week   2 | Bare   Bones ray tracer Chapter 3 | |
| Week   3 | Sampling   Techniques Chapter 5 | |
| Week   3 | Mapping   Samples to a Disk, Hemisphere Chapters   6,7 | |
| Week   3 | Poisson   disk sampling and research advances in sampling | |
| Week   4 | Depth   of Field Chapter 10 | |
| Week   4 | Nonlinear   Projections Chapter 11 | |
| Week   4 | Time-varying   BRDFs | |
| Week   5 | Stereoscopy Chapter 12 | |
| Week   5 | Theoretical   Foundations Chapter 13 | |
| Week   5 | Measuring   BRDFs and weathering | |
| Week   6 | Lights   and Materials Chapter 14 | |
| Week   6 | Shadows Chapter 16 | |
| Week   6 | Light   Sources | |
| Week   7 | Ambient   Occlusion Chapter 17 | |
| Week   7 | Area   Lights Chapter 18 | |
| Week   7 | Final   Project | |
| Week   8 | Ray-Object   Intersections Chapter 19 | |
| Week   8 | Transforming   Objects Chapter 21 | |
| Week   8 | Microfacet   BRDFs and sub-surface scattering | |
| Week   9 | Regular   Grids Chapter 22 | |
| Week   9 | Triangle   Meshes Chapter 23 | |
| Week   9 | Skin   and participating media | |
| Week   10 | Mirror   Reflection Chapter 24 | |
| Week   10 | Glossy   Reflection Chapter 25 | |
| Week   10 | Hair   and Fur | |
| Week   11 | Global   Illumination Chapter 26 | |
| Week   11 | Simple   Transparency Chapter 27 | |
| Week   11 | Photon   mapping | |
| Week   12 | Realistic   Transparency Chapter 28 | |
| Week   12 | Texture   Mapping Chapter 29 | |
| Week   12 | Spectral   Rendering | |
| Week   13 | Procedural   Textures Chapter 30 | |
| Week   13 | Noise-Based   Textures Chapter 31 | 
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Advanced Topics in Computer Graphics Slides
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