Advanced Topics in Computer Graphics Slides

Week
Topic
PDF Slides
Week 1
Intro talk
Week 2
Bare Bones ray tracer Chapter 3
Week 3
Sampling Techniques Chapter 5
Week 3
Mapping Samples to a Disk, Hemisphere Chapters 6,7
Week 3
Poisson disk sampling and research advances in sampling
Week 4
Depth of Field Chapter 10
Week 4
Nonlinear Projections Chapter 11
Week 4
Time-varying BRDFs
Week 5
Stereoscopy Chapter 12
Week 5
Theoretical Foundations Chapter 13
Week 5
Measuring BRDFs and weathering
Week 6
Lights and Materials Chapter 14
Week 6
Shadows Chapter 16
Week 6
Light Sources
Week 7
Ambient Occlusion Chapter 17
Week 7
Area Lights Chapter 18
Week 7
Final Project
Week 8
Ray-Object Intersections Chapter 19
Week 8
Transforming Objects Chapter 21
Week 8
Microfacet BRDFs and sub-surface scattering
Week 9
Regular Grids Chapter 22
Week 9
Triangle Meshes Chapter 23
Week 9
Skin and participating media
Week 10
Mirror Reflection Chapter 24
Week 10
Glossy Reflection Chapter 25
Week 10
Hair and Fur
Week 11
Global Illumination Chapter 26
Week 11
Simple Transparency Chapter 27
Week 11
Photon mapping
Week 12
Realistic Transparency Chapter 28
Week 12
Texture Mapping Chapter 29
Week 12
Spectral Rendering
Week 13
Procedural Textures Chapter 30
Week 13
Noise-Based Textures Chapter 31

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